HipSmile
HipSmile has been developed for the reason of establishing a special bond through facilitating communication between receivers and donors.
Cric11 is a state-of-the-art cricket scoring app that makes it easy to keep track of games, whether they’re in a league or just a backyard game with friends. Cric11 has two scoring modes: team-based and player-based. It can also track success in real time, which makes score tracking easy and lets players and scorers do what’s most important: play cricket!
The idea behind Cric11 is to make a scoring app that is easy for anyone to use it very fast.
Take a closer look at users’ trust for Cric11 for effortless scoring. Watch our community grow in real-time & stats tracking across the matches:
Matches Organized
Active Users
Teams Created
Easily keep track of how well players are doing over long periods of time.
It’s great for pick-up games, practice sessions, or if a game breaks out orally because it lets you score at any time.
Keeps track of every delivery so that match information is exact and complete.
Scorekeepers can record and change scores on the go, thanks to a clean, simple interface.
Keeps data safe and lets you view it from several devices. Get in touch with people even if you’re not there.
Making a dual-mode score tracking system that is easy to use and has two different processes
Choosing the best technologies for a game that works on multiple platforms.
Making something for both professionals and cricket lovers. Keeping the effects on score accuracy from user contact mistakes to a minimum.
Live speed updates that don't slow down the application's responsiveness.
Using a flexible method to development Scrum, the agile methodology, allowed for iterative releases that could adapt to changing needs and changes in the scope of the work. The app was built with Flutter so that users on iOS, Android, and the web would all see the same thing, and the Firebase was used so that the app could use a real-time database and have safe storage for its info. Easy-to-use UI/UX flows were made to accommodate both new and expert scorers, while back-end services were set up using Node.js and AWS EC2 to provide a stable, scalable, low-latency service during peak usage. Additionally, WebSockets were used to handle live data changes during games.
First time I’ve worked with an agency which wasn’t a personal recommendation and they
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